Schooling as a Governance Strategy

The argument that compulsory public schooling, particularly in the United States, functions primarily as a means of managing large populations, communicating societal expectations, and producing conformity and obedience, rather than solely for individual enlightenment.

Overview

Schooling as a Governance Strategy refers to Steve Hargadon's framework that identifies compulsory public schooling as fundamentally serving as a method of population management rather than individual enlightenment. According to Hargadon, "the widespread adoption of mandatory public schooling in the 19th century can be seen as the result of its significant effectiveness as a means of managing large, industrial, urban populations—basically, public schooling is a governance strategy." This perspective challenges the conventional narrative that schools exist primarily to foster learning, arguing instead that they function as systems of control that produce conformity and obedience.

Theoretical Foundations

Hargadon's analysis draws on several established concepts to support his governance strategy framework. He references Plato's Noble Lie, which Plato described as stories told to citizens "in order to maintain social harmony and promote the common good." In Hargadon's application, this manifests as telling students they are "gold, silver, or brass or iron—that is, you are born with certain innate and immutable qualities, a story designed to help individuals to accept and fulfill their assigned roles."

The framework also incorporates the concept of the hidden curriculum, which Hargadon describes as "the implicit lessons, values, and social norms that students learn in school but which are not explicitly included in the formal curriculum." These include "conformity, obedience, punctuality, and competition, as well as understanding of authority and hierarchy."

The Game of School

Central to Hargadon's analysis is his concept of "The Game of School." This framework emerged from his interactions with high-achieving students who revealed they understood school not as a learning environment but as a strategic game with rules to be mastered. As one Google intern told him: "We're in that group you've identified as the top 10%. But we didn't see ourselves as good learners. We were good at the game."

Hargadon explains that schools function like "any institutionalized work environment" where "learning how the game is played, what the rules of the game are, and how to do well at it are the key elements to succeeding." The critical distinction he identifies is that students who succeed typically understand they are playing a game, while those who struggle "usually don't have any idea that school is a game."

The Four Levels of Learning

Hargadon's original framework distinguishes between four concepts often used interchangeably:

1. Schooling

  • "The entry-level to formal learning" that focuses on "learning the skills needed to be a good worker" including "conformance and obedience, getting work done—doing what, when, and how you are told." Hargadon argues this allows "a stratification of the students to take place so that some can lead and others will follow."

2. Training

  • "Specific career or vocational training" that is "largely memorization and certification."

3. Education

  • Defined by its Latin roots as meaning "to lead or to draw out from within." Hargadon specifies this is "always the result of a one-to-one relationship, where a mentor helps a learner think at a higher level."

4. Self-directed Learning

  • "The ultimate goal of a healthy education system" where someone "has learned how to learn, and is able to manage his or her own learning goals and processes."

Sorting and Social Stratification

Hargadon identifies schools as functioning as "a sorting mechanism" that separates students into future leaders and followers. He observes that "the kids who do well, who respond to the game, who work hard are going to find themselves getting into college (and into the better colleges), and are going to be prepared to be managers and leaders; the kids who struggle are going to be followers."

This sorting process creates lasting psychological effects. Students who don't succeed "internalize the belief that they themselves are actual failures—that they are not good learners," while successful students "start to believe the same thing about the other students which those students are starting to believe about themselves—that they are 'less than.'"

Educational Technology Cycles

Drawing on his experience in educational technology, Hargadon identifies a predictable pattern he calls "The Cycles of Educational Technology." Each new technology initially generates excitement about revolutionizing education, but "systemic pressures absorb the technology into the compulsory school model." He witnessed this with "open source software, open content, social media, and web 2.0" and observes similar patterns emerging with artificial intelligence.

Generative Teaching Framework

In response to these challenges, Hargadon proposes "Generative Teaching" as an approach that integrates new technologies like AI for "personal education stimulation and growth in education rather than to try and guard and protect from it." His concept draws on Erik Erikson's psychological term "generativity," which Erikson defined as "a concern for establishing and guiding the next generation," and connects it to the Seventh Generation Principle from the Iroquois Confederacy, which "encourages people to consider the impact of their actions on the next seven generations."

The Four-Hour School Day Analysis

Hargadon's thought experiment of a four-hour school day serves to expose the true functions of current schooling structures. He argues that drawing on Finland's educational model and Cal Newport's research on "deep work," most productive learning could occur in four hours, with the remaining time freed for genuine self-directed learning.

However, he predicts this will never be implemented because it would reveal uncomfortable truths: "The seven-hour school day wasn't designed around research on optimal learning. It was designed around industrial labor schedules." The additional hours serve institutional needs rather than learning needs, functioning as "the largest childcare system ever created" and ensuring "the student's waking life is colonized by institutional demands."

Political and Social Control

Hargadon argues that understanding schooling as governance strategy explains why "education policy (at least in the United States) is often directed not by educators or research bodies, but by politicians." The system serves as "an effective way of communicating shared societal expectations and values" and produces citizens conditioned for institutional compliance.

This governance function, according to Hargadon, explains the resistance to educational reforms that would genuinely empower individual learning: "efforts at school reform which are predicated on believing the story that the system exists primarily for learning are unlikely to actually change anything. I think schools are doing exactly what they have been designed to, even though we talk about them using loftier sentiments."

See Also

Original Posts

This article was synthesized from the following blog posts by Steve Hargadon: